Ryan SumoHow We Used Airtable To Organize our in-game EventsAirtable is a web app that basically makes an easy way to create an online database. I like to think of it as google sheets on steroids…Mar 5, 2021Mar 5, 2021
Ryan SumoHow much should I discount my game?A perennial question for any game developer is how much they should discount their game during a sale. They must weigh the balance between…Jan 24, 20211Jan 24, 20211
Ryan SumoHow to Make a Decent Game Trailer for less than $100Squeaky Wheel recently announced that the school management game Academia : School Simulator will soon be graduating out of Early Access…Dec 8, 2020Dec 8, 2020
Ryan SumoHow to Fix Miscommunication Issues in Your TeamGood communication is important in all game development studios, even the smallest ones. You may think that small teams are immune from…Nov 29, 2020Nov 29, 2020
Ryan SumoHow to Decide what Mechanics to an Early Access Game?Congratulations! You’ve just released a successful Early Access game and are looking forward to receiving player feedback! After all, one…Nov 15, 2020Nov 15, 2020
Ryan SumoThe Road to Ruinarch Part 2: Launch Sales ResultsA few weeks ago I wrote an article explaining the methods we used to gather wishlists for our published game Ruinarch and ended with a…Sep 11, 2020Sep 11, 2020
Ryan SumoRoad to Ruinarch Part 1 : Wishlist Gathering and ExpectationsWishlist acquisition and its effects on game launches are a continuously evolving oft-argued topic among indie developers. Which makes…Aug 24, 2020Aug 24, 2020